My WisCon Panels

Quick note with my panels for WisCon — looking forward! (They are still looking for people to fill out quite a few panels, so if you didn’t get a chance to sign up earlier, it’s probably not too late —

1) Marriage Story: SFF and Literary Fiction

Conference 4 • Reading, Viewing, and Critiquing Science Fiction • Fri 1:00 PM–2:15 PM

The critical and commercial success of books like Station Eleven and Her Body and Other Parties has drawn new attention to literary fiction that might just as easily be classified as SFF. But SFF often dismisses litfic as tedious and predictable, while litfic turns up its nose at genre fiction. In this panel, we’ll discuss the uneasy relationship of these genres, explore the places they intersect, and rec some of our favorite crossover titles.

2) What We Write About When We Write About War

Conference 4 • The Craft and Business of Writing • Fri 4:00 PM–5:15 PM

Why is war centered in so many fantasy and science fiction narratives? How do war stories allow us to explore issues around race, nationality, and imperialism? We’ll discuss these topics, and explore anti-war stories as well as subversive military science fiction.

3) Red as Blood, White as Snow: Gothic Horror.

University B • Reading, Viewing, and Critiquing Science Fiction • Sat 10:00 AM–11:15 AM

What draws us to stories about haunted houses, desolate moors and the early version of Final Girl?

4) Not Another F*cking Race Panel 2022

Ansible 1 • Power, Privilege, and Oppression • Sun 1:00 PM–2:15 PM

Writers of color working in F/SF face unique challenges, it’s true. But at the end of the day, being a “person of color” is only one aspect of what makes up our identities as writers. With that in mind, join us for this year’s iteration of the perennially popular panel where multiple writers and fans of color gather on a panel that isn’t about race at all.

5) The Future of WisCon

Assembly • Fandom as a Way of Life • Sun 2:30 PM–3:45 PM

This roundtable is organized by the SF3 board, and is an opportunity to talk both about bold ideas for the future of WisCon, and the practical realities of making those ideas possible. Come with your questions, or with your ideas about building our membership, making it easier for people to get involved with WisCon and with SF3 (and what is SF3 anyway?), or about how WisCon might change in the future.

6) No Gods, No Dungeon Masters

University B • Interactive Storytelling & Media • Mon 10:00 AM–11:15 AM

One of the classic features of D&D, the Dungeon Master, has become a key feature of other games in the form of the Game Master (GM). This person is granted extra authority over the game’s narrative and world that the players do not have. Many designers, especially in recent years, have been creating roleplaying games that buck this idea: GM-less games like Fiasco, Ironsworn, or Dialect give the power and responsibility to shape the story to the players. How do GM-less games change the dynamics of a roleplaying game?

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